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Zarek Industrial
Infiltrator
Medium Attack
Infiltrator
Details
Class Medium Attack
Manufacturer Zarek Industrial
Crew 4,005
Length 889m
Base Hull Strength 8,000
Initial Max Speed 614
Credit Cost 540,000
Platinum Cost 990

In-Game Description[ | ]

Difficulty: Hard

The Zarek stealth attack ship is very different to its USR cousin - instead of high alpha damage - the Infiltrator uses its cloak to sneak behind enemy lines. It then uses Ion Drones to prepare targets for its Ion Blast which delivers an AOE attack that causes damage to enemies that have been marked by its drones. Like any stealth ship, the Infiltrator must escape after delivering its payload. Without a blink or boost to use, the infiltrator fires a disarm AOE that allows it to slip back into cloak and escape.

Summary[ | ]

Loadout[ | ]

Key Tier 1 Tier 2 Tier 3
LMB
Slug Thrower
Range: 12 km (12000 m/s x 1 s)
Optimal Range: 3000 m
Damage: 2 x (28 ppd) every 0.05 s
DPS: 186.67
Cooldown: 0.25 s
Slug Thrower shoots heavy slugs at the enemy dealing persistent impact damage.
Burst Slug Thrower
Range: 12 km (12000 m/s x 1 s)
Optimal Range: 3000 m
Damage: 2 x (28 ppd) every 0.25 s
DPS: 65.88
Cooldown: 0.6 s
Burst Slug Thrower fires multiple shells concurrently. Boasting higher accuracy and maximised damage potential but becoming harder to lead targets.
Mass Slug Thrower
Range: 12 km (12000 m/s x 1 s)
Optimal Range: 3000 m
Damage: 2 x (112 ppd)
DPS: 224
Cooldown: 1 s
Mass Slug Thrower combines its damage into two shells for improved alpha damage. Featuring greater accuracy at the expense of fire rate.
RMB
Ion Blast
Range: 6 km
Radius: 5000 m
Damage: 500 +5*600 AoE
DPS: 140
Cooldown: 25 s
Ion Damage: +600 per Ion Charge
Ion Blast fires a time delayed AoE explosion at target range. Damage is increased for each Ion Charge stacked on the enemy ship.
1
Cloak
Cooldown: 10 s
Cloak turns the Infiltrator invisible, whilst active energy is depleted on movement. For more detailed stats see Cloak.
2
Disarm Pulse
Radius: 6000 m
Duration: 5 s
Cooldown: 60 s
Disarm Pulse emits a pulse that disables the weapons of all enemies within its AoE.
Ability Disable Pulse
Radius: 6000 m
Duration: 8 s
Cooldown: 40 s
Ability Disable Pulse disrupts enemies abilities such as repairs, Blinks and Boosts, allowing the Infiltrator and its allies to take advantage of the enemy.
3
Ion Drones
Range: 30 km
Damage: 75 ppd/s
Health: 60
Charges: up to 5, each for 20 s
Ion Drones deliver Ion Charges to the target, increasing the damage delivered by Ion Blast.

Tips[ | ]

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