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Zarek Industrial
Hunter
Medium Mobility
Hunter
Details
Class Medium Mobility
Manufacturer Zarek Industrial
Crew 5,125
Length 1,108m
Base Hull Strength 10,500
Initial Max Speed 494
Credit Cost 240,000
Platinum Cost 990

In-Game Description[ | ]

Difficulty: Medium

Hunters are front line ships. They are designed to push toward the enemy before engaging with relatively short range weapons. Their role is to find and destroy other attack craft.

Summary[ | ]

The Hunter is a highly mobile attack ship, capable of dancing around enemies with its Blink system and significant damage with its powerful cannons and low-cooldown missile system. Regarding it's name, the Hunter is also equipped with a short-range detection system, but this utility is almost an afterthought compared to its versatile, mobile offensive capabilities. A good Hunter pilot needs to use the ship's Blink system to effectively and efficiently evade and pursue targets, harrowing them with its cannons until nothing is left.

Loadout[ | ]

Key Tier 1 Tier 2 Tier 3
LMB
Hunter Cannon
Range: 15 km (12000 m/s x 1.25 s)
Optimal Range: 5000 m
Damage: 4 x (105 ppd)
DPS: 280
Cooldown: 1.5 s
Hunter Cannons deal effective damage but have restricted fire-arcs. Keep your target level with you to bring 100% of your firepower to bear.
Light Hunter Cannon
Range: 15 km (12000 m/s x 1.25 s)
Optimal Range: 5000 m
Damage: 4 x (69.3 ppd)
DPS: 277.2
Cooldown: 1 s
Light Hunter Cannons fire low damage projectiles at a high rate of fire. Missing is less punishing however it comes at the expense of heavier damage.
Heavy Hunter Cannon
Range: 15 km (12000 m/s x 1.25 s)
Optimal Range: 5000 m
Damage: 4 x (173.25 ppd)
DPS: 277.2
Cooldown: 2.5 s
Heavy Hunter Cannons fire high damage projectiles at a low rate of fire. A miss will be more punishing, but a successful hit is more effective.
RMB
Blink
Range: 7.5 km (+/- 1.5 km)
Cooldown: 25 s
Blink instantly repositions the Hunter. Catch your enemy, create an advantage in combat or escape from danger.
Quick Blink
Range: 4 km (+/- 1.5 km)
Cooldown: 15 s
Quick Blink instantly repositions the Hunter at short range and cooldown, vastly improving combat mobility.
Range Blink
Range: 9 km (+/- 1.5 km)
Cooldown: 30 s
Ranged Blink instantly repositions the Hunter at long range for a lengthy cooldown. Chances of escape are improved and mine captures are made easier.
1
Detect Pulse
Range: 7.5 km
Cooldown: 20 s
An AoE pulse detects enemy cloaked ships within range whilst dealing damage to squadrons and drones.
2
Hunter Missiles
Range: 18 km (2000 m/s x 9 s)
Damage: 8 x (120 ppd)
DPS: 48
Cooldown: 20 s
Hunter Missiles arc from the top of ship up and to the target, allowing the weapon system to fire up and around cover.
3
Syphon Drones
Range: 30 km
Damage: 30 ppd/s
Duration: 60 s
Leech: 50 %
Syphon Drone Squadrons are ordered to attack a targeted enemy. They deal low damage and lightly repair the Hunter.
Spotter Drone
Range: 30 km
Duration: 30 s
The Spotter drone allows targets to be tracked even if they move beyond normal detection range, move behind cover or jump to an alternate sector.

Tips[ | ]

- The Hunter's cannons fire four projectiles at maximum volley, but only if the target is within the Hunter's frontal arc. Always keep your front towards your enemy.

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